![]() Let’s just say there’s a surprise to those who say we messed up with a certain must-do Shivers check on a certain coast. We’re putting back other tiny things too. We weren’t in our Witcher 2 phase yet (Witcher 2 has two different mid-game areas that are mutually exclusive it’s a very impressive show off in that regard!). So yeah it just didn’t make sense to make content most players are going to miss just to show off that we’re able to do that. Super exciting for the player, but goes totally against the market logic when you’re struggling to get your debut out. And these are expensive quests – there are new characters and complex animations, and one of the quests even takes you to a completely new secret location. All four quests are mutually exclusive, which means that players will only see 1/4th of it in a single playthrough. The political quests are exactly that type of a luxury content that’s easy to cut if you want to look like a sane and trustworthy designer for your producers. The Final Cut is our way to say thank you to everyone who has supported us since the release.Ĭan you tell us about the circumstances that arose that led to the cuts that you had to make for the original release? They have changed the way it feels to play Disco Elysium so much that now they really feel essential – I couldn’t imagine sitting down with a controller and opting out of the VO for example, it’s just too fun to hear your skills argue with each other out loud.īut we’ve also listened to the feedback we’ve gotten and this has influenced some of the new content – the game will now be better balanced and offer even more reactivity with the new quests. We couldn’t be more excited that now a little more than a year later and with over one million copies sold these luxuries are going to be part of the game. I’d say that a lot of what we’re adding with The Final Cut – full VO, four mutually exclusive quests, extra animations – seemed like ambitious luxuries at the time of the release. Yes, so the thing about video game development is that games never really feel completely ‘finished’, there is always so much more that could be added or improved on. ![]() Given that, can we assume that it was always the plan to come out with this extended cut sort of experience of the game, or is it something that only came about following the game’s widespread success? You’ve said recently that Disco Elysium – The Final Cut is the version of the game you originally wanted to release. We couldn’t be more excited that now a little more than a year later and with over one million copies sold these luxuries are going to be part of the game." ![]() "The thing about video game development is that games never really feel completely ‘finished’, there is always so much more that could be added or improved on. You can read our conversation with lead writer Helen Hindpere below. To learn more about The Final Cut and how it improves on an already great game, we recently reached out to ZA/UM with a few questions. Soon, a definitive, extended version of the RPG, titled Disco Elysium – The Final Cut, will be releasing, with the game itself also ready to make its awaited debut on consoles, and will be expanding upon everything that made the base release so good with additional content and improvements to what was already there. Eschewing a traditional focus on combat, and zeroing in instead on player choice, rich world-building, unique investigation mechanics, and a deep dive into the psyches of its excellently written characters, all on top of a story that was full of though-provoking narrative conceits and questions, Disco Elysium was a game that took the games industry by storm, immediately raking in critical and commercial success to reflect just how good it was.ĭeveloper ZA/UM, however, clearly isn’t done with its modern masterpiece just yet. The CRPG genre has had a lot of all-time greats over the years, but Disco Elysium was not your typical CRPG. In late 2019, a little game called Disco Elysium came out of nowhere and took everyone by surprise.
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