![]() Championship events also have goals but they are very simple. For example, during one of the earliest championships, you have two optional goals to complete. These vary but are typically ones such as mastering six corners, doing seven clean overtakes, and drafting opponents for 00:12 seconds. Racing Goalsĭuring the baseline race events, you’ll also have a few optional goals to complete that net you more experience. I would not exactly call that a wide breadth of content there. Now granted, I haven’t completed every class of car racing, but I got about halfway through the career mode and this is all I’ve seen. The goal is to get a high score while doing a single lap of a track. ![]() There are gates for you to drive through which have different points associated with them (10, 20, or 50). Then, you are given a time to hit and the goal is to be as close as possible to it during the three laps.įinally, there are Breakout races, which I am very positive were either in a past Dirt or Forza game. Pace Setter: is a variation of this where you are given three laps to race around a track. The faster you are, the better your rank. Hot Lap: this is basically a time trial where you get one lap to set a time on a track and get under a certain time. So, you’ll always start around the middle of the group, like position 14 out of 24 cars and you’ll have to make your way up to the first position. Annoyingly, there isn’t a way to qualify or move ahead in the pack. The obvious one is Race, which is just the default race. Although it’s nothing you haven’t seen before. Project CARS 3 features a variety of different race types. Race Types Project Cars 3/Slightly Mad Studios & Bandai Namco Forcing you to entirely restart the races over and over, which is super frustrating. There’s also no Rewind or Flashback system in Project CARS 3 either. So, when you make a mistake you cannot skip back 5 or 10 seconds and try again. Especially because certain tracks in certain night-time conditions are practically undrivable so having a green line would be nice. This is actually kind of a neat idea in practice. Most times this lets you Master the Corner, which shows that you took it correctly and you get a bit of experience from it. Basically, start breaking on red, drive through yellow and exit through blue. Yellow shows the apex of the turn and blue denotes where you should exit the corner. Corners will typically have three signs associated with them. There’s no driving line at all, just driving signs. Moving on to The Assists, they are certainly odd. So you don’t have to worry about blowing your engine because you received some damage. ![]() Although the body of the car receives some damage, that’s it. Plus, fuel and tire wear are nonexistent too. Even if you ram your car head-on with another car, you just kind of bounce off one another. Physics and Assistsįirstly, there’s no damage modeling. Quite Frankly, it really just feels like GRID, only with maybe half a step up on a simulation bent, since GRID is much more of an arcade racer. Thankfully, you don’t have to worry that much about oversteering or braking too late on certain corners. There is a much more arcadey bent to it compared to Project CARS 1 at least. Let’s Get Driving Project Cars 3/Slightly Mad Studios & Bandai Namco Honestly, they could have renamed this game to GRID 3 and no one would’ve been the wiser. In this game, I’m not sure what the goals are. Say what you want about the first game, but it knew it wanted to be a simulation-heavy racer, and it achieved that goal. However, the game is just missing any spark or hint of creativity or identity. The driving is serviceable, the game looks good, the soundtrack is really good, and it has a mostly understandable career mode. I want to start off by saying that fundamentally Project CARS 3 is a fine game. In fact, it’s almost a game that is trying to split the difference between other racing games and winds up bland in all disciplines as a result. While I didn’t play the second one in the series, I remember the first game was an extremely serious simulation racing game that let you start off in go-karts to get used to the driving model and how the career mode shakes out.
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